What Are Augmented Reality Applications?
Augmented Reality (AR) applications enhance the real-world environment by overlaying digital elements such as 3D models, animations, images, or information through a screen or wearable device. Instead of replacing the real world like virtual reality (VR), AR adds to it — blending the physical and digital worlds.
Common uses include:
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Virtual furniture placement (e.g. IKEA Place)
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Medical training and visualization
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Industrial maintenance support
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AR gaming (e.g. Pokémon GO)
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Interactive education and museum apps
Development Platforms & Frameworks
Our AR apps are built using AR SDKs (Software Development Kits), which provide tools for environment tracking, object recognition, and rendering.
AR SDKs and Frameworks we support include:
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Unity + AR Foundation – A powerful game engine for building cross-platform AR apps (iOS + Android)
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ARKit (iOS) – Apple’s native framework for AR development on iPhones/iPads
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ARCore (Android) – Google’s AR SDK for Android devices
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WebXR / 8thWall – For browser-based AR without app installs
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Vuforia – A cross-platform SDK known for robust image and object tracking
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Snap Lens Studio / Meta Spark – Tools for AR on Snapchat, Instagram, and Facebook
Code we use
Platform | Languages | Tools |
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Unity | C# | Unity Editor, AR Foundation |
iOS | Swift or Objective-C | Xcode, ARKit |
Android | Java or Kotlin | Android Studio, ARCore |
WebAR | JavaScript, WebGL, Three.js | WebXR API, A-Frame, 8thWall |
Hardware
Consumer Devices:
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Smartphones & tablets (most AR apps today run here)
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AR smart glasses (e.g., Microsoft HoloLens, Magic Leap)
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Head-mounted displays (HMDs) for enterprise use
Key Hardware Components:
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Camera – Captures the real world
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IMU sensors – (Gyroscope, accelerometer) track device motion and orientation
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Processor – Handles real-time environment mapping and rendering
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Depth sensor / LiDAR – (in advanced devices) improves spatial awareness