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What Are Augmented Reality Applications?

Augmented Reality (AR) applications enhance the real-world environment by overlaying digital elements such as 3D models, animations, images, or information through a screen or wearable device. Instead of replacing the real world like virtual reality (VR), AR adds to it — blending the physical and digital worlds.

Common uses include:

  • Virtual furniture placement (e.g. IKEA Place)

  • Medical training and visualization

  • Industrial maintenance support

  • AR gaming (e.g. Pokémon GO)

  • Interactive education and museum apps

Development Platforms & Frameworks

Our AR apps are built using AR SDKs (Software Development Kits), which provide tools for environment tracking, object recognition, and rendering.

AR SDKs and Frameworks we support include:

  • Unity + AR Foundation – A powerful game engine for building cross-platform AR apps (iOS + Android)

  • ARKit (iOS) – Apple’s native framework for AR development on iPhones/iPads

  • ARCore (Android) – Google’s AR SDK for Android devices

  • WebXR / 8thWall – For browser-based AR without app installs

  • Vuforia – A cross-platform SDK known for robust image and object tracking

  • Snap Lens Studio / Meta Spark – Tools for AR on Snapchat, Instagram, and Facebook

Code we use

Platform Languages Tools
Unity C# Unity Editor, AR Foundation
iOS Swift or Objective-C Xcode, ARKit
Android Java or Kotlin Android Studio, ARCore
WebAR JavaScript, WebGL, Three.js WebXR API, A-Frame, 8thWall

Hardware

Consumer Devices:

  • Smartphones & tablets (most AR apps today run here)

  • AR smart glasses (e.g., Microsoft HoloLens, Magic Leap)

  • Head-mounted displays (HMDs) for enterprise use

Key Hardware Components:

  • Camera – Captures the real world

  • IMU sensors – (Gyroscope, accelerometer) track device motion and orientation

  • Processor – Handles real-time environment mapping and rendering

  • Depth sensor / LiDAR – (in advanced devices) improves spatial awareness

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